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Kolekcja starych narzędzi PBR Model 3D

przez PBR Scans
Licencja na model 3D: Standard    Licencja na aktualizację
FORMATY
OJCZYSTY
3ds Max 2017  |  Corona
3ds Max 2017  |  iray
3ds Max 2017  |  mental ray
3ds Max 2017  |  V-Ray
Maya 2018  |  Arnold
Maya 2017  |  Other
Maya 2017  |  RenderMan
Maya 2017  |  V-Ray
Other
3D Model Specyfikacje
477,856 Wielokąty
460,682 Wierzchołki
Polygonal Geometria
Tekstury
Materiały
UV Mapping
non-overlapping Nieopakowane UV
ID produktu: 1283147
284 Produkty
Od 2017

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COLLECTION: Old tools PBR

72 Models!
4k Textures for PBR material!
3 Levels of detail!
8 Maps for render customization!
9 Custom renders!

Scanned object with PBR 4K materials that are configured to the next list of renders
3DsMax Corona
3DsMax iRay
3DsMax MentalRay
3DsMax Vray
Maya Arnold
Maya Octane
Maya RedShift
Maya RenderMan
Maya Vray
(You can use the fbx format for 3D Studio Max. Our fbx files uses a standard physical shader and is correctly reproduced in all popular rendering)
You can also customize the model for other renders with the help of present maps:
albedo
bump
diffuse
gloss
metalless
normal
roughness
specularColor
PBR 3D scan is made on its own technology, retopology is manual.
You can import a model in Maya with customized materials for Arnold, RedShift, RenderMan, vRay or Octane.
1. Unzip all files from the archive zip into one folder.
(Note that .obj file and .ma must be in the same folder.)
2. Import [model name]_[you render].ma into your project.
(If you import the model into the project for the first time, it will not be inserted into the scene, import the model a second time so that it is inserted into the scene)
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