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Zombie - Postać w grze Model 3D

$299
lub
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Zawarte formaty
Jul 18, 2014
CheckMate Pro Atestowany
3ds Max 2010 Default Scanline
3ds Max 2013 V-Ray 2.30
Maya 2011 mental ray
zombie_images.rar
Product images
Zombie - Game Character.pdf
Product information

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3D Model Specyfikacje
ID produktu:830453
Opublikowany:
Geometria:Polygonal Quads/Tris
Wielokąty:9,263
Wierzchołki:7,371
Tekstury:Yes
Materiały:Yes
Rigowany:Yes
Animowany:Yes
UV Mapping:Yes
Nieopakowane UV:Mixed
Artysta
TurboSquid Sprzedawca od November 2010
Obecnie sprzedaje 36 produkty
Osiągnięcia:
Ocena produktu
16 Oceny przesłane
opis
|| ZOMBIE - GAME CHARACTER ||

This is a scary zombie character. The monster has low polygon geometry and game texture set.

The character modeled and rigged in 3ds Max, sculpted in ZBrush, textured in Photoshop, and final images rendered with V-Ray. Most of images don't has any post effect, only some images has post effect.

Render scene, animations and poses included in file.
Morph targets also included in file.

The character was modeled in real-world scale. Height of character is 185 cm.

|| FEATURES ||

- low polygon geometry
- anatomically correct model
- suitable proportions
- complete texture set
- professional quality UV map
- professional quality textures
- rigged with biped + Skin
- extra twist bones (+24) for better deformation
- 12 facial morphs
- the topology is appropriate for rigging and animation
- work well with Mocap data
- capture the personality
- not symmetrical
- real-world scale
- system unit: cm

|| POLYGONS ||

14 716 (triangles)

|| TEXTURES ||

Head and body textures, (2048 x 2048) TGA files:

- color map
- normal map
- specular map

|| RENDERING ||

Product is ready to render, lights and cameras included in file.

For faster rendering you can turn off depth of field on V-Ray camera settings.

|| EXPORTING ||

In 3ds Max 2010 the bone linking system is not good (in case twist bones). In 3ds Max 2013 the bone linking system is ok, so if you want export the character you need export from 3ds Max 2013.

|| FILE FORMATS ||

Available more file formats:

- 3ds Max 2010
- 3ds Max 2013 (render scene)
- Maya 2011 (not rigged)
- OBJ
- FBX

Every model has been checked with the appropriate software.

Enjoy!
Andor Kollar
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