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Animowane T.rex Maya 2014+ Model 3D

przez joel3d
$229
lub
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Zawarte formaty
Maya 2014 mental ray 2014

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3D Model Specyfikacje
ID produktu:997057
Opublikowany:
Geometria:Polygonal
Wielokąty:130,000
Wierzchołki:130,000
Tekstury:Yes
Materiały:Yes
Rigowany:Yes
Animowany:Yes
UV Mapping:Yes
Nieopakowane UV:Mixed
Artysta
TurboSquid Sprzedawca od March 2004
Obecnie sprzedaje 106 produkty
Osiągnięcia:
Ocena produktu
5 Oceny przesłane
K0kx
Aug 4, 2019
opis
(Last update 11/2/2017) Animated T.rex with muscle system for Maya 2014+, New updated version coming soon will only be for 2018+
It is intended to be a starting point for animation, includes no facial animation.

(Note: This is for Maya only. rig not designed for export to game engines or VR, AR etc.)

An animated forward walk cycle (60 frames) loop that is set to infinite cycle with offset in the Z axis.

BONUS! animated footprints included.

Rig attributes
Attribute to switch between Maya Muscle Deformer and traditional Maya skin cluster.
Easy to use FKcontrols for muscles to adjust individual jiggle/weight parameters on muscles splines.
IK FK Switching(Arms, legs and tail)
Symmetrically mirrored controls
Stretchy (Back, neck, arms, legs and tail)
Scalable (including muscle and skin)
Joint based facial set-up (WIP) includes fleshy eyes, tongue, nose and lips.
Breathing attribute.
Switch between round, or cat like iris both with open/close blendshape.
Includes Both the skeleton and skin geometry.

New textures included in Hypergraph, Skin with Proto feathers, Bloody and normal brown skin. Claws and teeth come with Bloody variation as well
(materials are in the Hypergragh and ready to be assigned - The bloody effect for example, select the skin geometry and a assign the Material named 'TrexColor_Bloody' and
change the material for the bloody claws also

Lighting Setup included for rendering Mental ray IBL.
(note that the smoothpreveiw (3 on the keyboard) will work for rendering. Otherwise there is a attribute to smooth the polygons on the main mover control

(Note: This is for Maya only. rig not designed for export to game engines or VR, AR etc.)
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