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2018 Toyota Alphard TRD Model 3D

Licencja na model 3D: Standard    Licencja na aktualizację
Nov 23, 2020
CheckMate Pro Atestowany
FORMATY
OJCZYSTY
3ds Max 2015  |  Corona 5
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Software
3D Studio
FBX
OBJ
3D Model Specyfikacje
212,630 Wielokąty
235,602 Wierzchołki
Polygonal Quads/Tris Geometria
Tekstury
Materiały
UV Mapping
Mixed Nieopakowane UV
ID produktu: 1312402
345 Produkty
Od 2005
320
20

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High detailed 3D model of 2018 Toyota Alphard TRD with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 14 textures, which vary in resolution from 250x250px to 4096x4096px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 212,630 faces and 235,602 vertices
       MeshSmooth iteration 1: 847,781 faces and 895,243 vertices
       MeshSmooth iteration 2: 3,391,124 faces and 3,484,827 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 212,630 faces and 235,602 vertices
       Subdivision iteration 1: 847,781 faces and 895,243 vertices
       Subdivision iteration 2: 3,391,124 faces and 3,484,827 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 212,629 faces and 235,532 vertices
       Subdivision iteration 1: 847,777 faces and 895,139 vertices
       Subdivision iteration 2: 3,391,108 faces and 3,484,649 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 212,630 faces and 235,602 vertices
       medium: 847,781 faces and 895,243 vertices
       high: 3,391,124 faces and 3,484,827 vertices

   - .3 DS format (3 files included):
       low: 422,519 faces and 268,528 vertices
       medium: 1,695,560 faces and 967,011 vertices
       high: 6,782,246 faces and 3,689,269 vertices
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