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Mięśnie i Szkielet (Rigged) Model 3D

przez MotionCow
$499
lub
FORMATY
OJCZYSTY
Maya 2008  |  Default Scanline
3ds Max 2008  |  Default Scanline
Softimage 2010  |  Default Scanline
Cinema 4D R18  |  Physical
Blender 2.81  |  EEVEE Renderer
FBX 2009
OBJ
3D Model Specyfikacje
177,993 Wielokąty
180,448 Wierzchołki
Subdivision Geometria
Tekstury
Materiały
UV Mapping
overlapping Nieopakowane UV
Rigowany
ID produktu: 1094948
153 Produkty
Od 2005

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An artistically beautiful, detailed & accurate 3D depiction of the human Musculoskeletal System. The model is rigged using FK and ready for animation & poses.

This product consists of the Skeletal System ( complete with Spinal Ligaments ) as well as the Muscular System.

Features:
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1. The scene is organised into layers for easy management so you can easily hide or isolate individual systems. All components are correctly named & grouped appropriately in the scene.

2. Detailed Spine correctly depicts the Cervical Vertebrae ( C1 C7 ), Thoracic Vertebrae ( T1 - T12 ), Lumbar Vertebrae ( L1 - L5 ) & Intervertebral Discs.

3. Detailed Spinal Ligament consisting of the Anterior & Posterior Longitudinal, Intertransverse, Facet Capsulary, Interspinous, Supraspinous, Ligamentum Flavum & Nuchal Ligaments.

4. Textures ( UV Unwrapped ):
Muscular System - 4096 x 4096 pixels
Spinal Ligaments - 1024 x 1024 pixels

5. A sample animation is included in the scene to demonstrate the possible poses & motions that can be achieved using the rig.

6. A PDF document is included to explain how to correctly use the Model.

7. Model contains mostly 4 sided polygons for efficiency & modeled to real world scale.

8. A transparent human models is included free to give a sense of the skeleton's location, without cluttering the important details inside.

9. Detailed & textured muscular system attaches seamlessly to the skeletal model. The muscles are true 3d objects that can be select and hidden to reveal the internal anatomy inside.

10. Optimized subdivision cage gives smooth edges even in high definition. Just step up the subdivision levels.*

*The original model is smoothened using TurboSmooth in Max, PolySmoothFace in Maya, Subpatch in XSI & Lightwave, Subdivision in Blender and Hypernurbs in C4D, which renders exactly like the preview images, and yet preserving the original low mesh density like the wireframe preview.

The user only need to crank up the subdivision to get a high poly & detail mesh for rendering, OR crank down the subdivision for a low poly mesh while animating.

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No special plugins needed.
Just load and animate!

MotionCow is the publisher of high quality photorealistic 3D Models & we proudly stand behind all our products. Pls do not hesitate to contact us if you need help with our models.

MotionCow
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