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Hipopotam (Rigged) Model 3D

przez Davice TD
$199
lub
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Zawarte formaty
Mar 13, 2017
CheckMate Pro Atestowany
Maya 2017 Arnold

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3D Model Specyfikacje
ID produktu:1125214
Opublikowany:
Geometria:Polygonal Quads only
Wielokąty:56,460
Wierzchołki:74,011
Tekstury:Yes
Materiały:Yes
Rigowany:Yes
Animowany:No
UV Mapping:Yes
Nieopakowane UV:Mixed
Artysta
TurboSquid Sprzedawca od October 2016
Obecnie sprzedaje 11 produkty
Osiągnięcia:
Ocena produktu
1 Ocena przesłana
reklama_upp
Jun 5, 2018
model is not suitable for further usage in standard 3D pipeline “as is”, since it isn’t symmetrical in topology. While in sculpt and texture it is an advantage for photorealism, it should still use symmetrical base layer (in Zbrush) and symmetrical topology for better rigging and skinning using custom rigs (not the very basic one shipped with). Further buyers be aware of this major disadvantage!
opis
High detail and realistic Hippopotamus
Clean Uv
Model has clean topology,
rigged
Maya 2017 Arnold

Arnold renderer is
no plug-in (maya2017 default renderer), easy render
maya 2017 Default Renderer
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Hippopotamus Model object : Actual size object

Height from shoulder to paw : 1.5M
Length from head to tail: 3.2M

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Hippopotamus: include files

Hippopotamus_MB_mb(maya2017)
Hippopotamus_MA_ma(maya2017)
Hippopotamus_FBX.FBX
Hippopotamus_OBJ.OBJ
Hippopotamus_ZTL.ZTL(zbrush 4r7 p2)

Hippopotamus_Skin_texture (8192x8192)
Hippopotamus_Skin_Displacement (8192x8192)
Hippopotamus_Skin_normal (8192x8192)
Hippopotamus_Skin_spec (8192x8192)
Hippopotamus_Teech_texture (8192x8192)
Hippopotamus_Teech_Displacement (8192x8192)
Hippopotamus_Eye_texture (2048x2048)
Hippopotamus_HDRI.hdr

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Hippopotamus model has:

Polycount (quads):
mesh: 56460
vertex: 74011

8192x8192 textures:
(Skin_texture, Skin_normal, Skin_Displacement, Skin_spec)

8192x8192 textures:
(teech_texture, teech_Displacement)

2048x2048 Texture :
(eye_texture)

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subdivable polygons in Zbrush file:
(Hippopotamus_ZTL.ZTL)
Zbrush 4r7 p2

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Rig description:

Rig_MAINCtrl - control whole model
Rig_MAINCtrl1 - control whole model

Rig_Hip_root_Ctrl - control jump action model

Rig_Torso_Ctrl01 -   control rotation,move of torso
Rig_Torso_Ctrl02 -   control rotation,move of torso
Rig_Torso_Ctrl03 -   control rotation,move of torso

Rig_Shouder_Ctrl - control rotation,move of neck

Rig_Neck_Ctrl01- control rotation,move of neck
Rig_Neck_Ctrl02- control rotation,move of neck

Rig_Head_Ctrl   - control rotation,move of head

Rig_l_Eye_Ctrl   - control rotation,move of left eye
Rig_R_Eye_Ctrl   - control rotation,move of left eye

Rig_l_ear_Ctrl - control rotation,move of ear
Rig_R_ear_Ctrl - control rotation,move of ear

Rig_tail_Ctrl01 - control rotation,move of tail
Rig_tail_Ctrl02 - control rotation,move of tail
Rig_tail_Ctrl03 - control rotation,move of tail

Rig_l_BackLeg_FootIKCtrl - control rotation,move of fore leg foot
Rig_l_BackLeg_PAWIKCtrl - control rotation,move of fore leg Paw
Rig_l_BackLeg_ToeIKCtrl - control rotation,move of fore
leg Toe

Rig_R_BackLeg_FootIKCtrl - control rotation,move of fore leg foot
Rig_R_BackLeg_PAWIKCtrl - control rotation,move of fore leg Paw
Rig_R_BackLeg_ToeIKCtrl - control rotation,move of fore
leg Toe

Rig_l_FrontLeg_FootIKCtrl - control rotation,move of fore leg foot
Rig_l_FrontLeg_PAWIKCtrl - control rotation,move of fore leg Paw
Rig_l_FrontLeg_ToeIKCtrl - control rotation,move of fore
leg Toe

Rig_R_FrontLeg_FootIKCtrl - control rotation,move of fore leg foot
Rig_R_FrontLeg_PAWIKCtrl - control rotation,move of fore leg Paw
Rig_R_FrontLeg_ToeIKCtrl - control rotation,move of fore
leg Toe

Rig_R_Back_KneeIkCtrl-control move of Knee

Rig_L_Back_KneeIkCtrl-control move of Knee

Rig_R_Front_KneeIkCtrl-control move of Knee

Rig_L_Front_KneeIkCtrl-control move of Knee

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Thanks for reading.
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