Displacement and Normal maps for details. Rendering with vray, lighting already setup with black background Simple sss material for body and face Inside mouth geometry (gums-theeth-tongue) Stripping Texture Paths in Maya (all texture has been in place) Real world scale: 180cm Polycount| face:12.538 verts: 13.133
Texture and Materials
All texture maps are png. format except Normal maps which are tif. format. Most of them are 4K texture maps, a few are 2K. All materials are vray.
Maya 2018 - vray zBrush - has the geometry and color texture information obj - fbx - has only geometry(no light, no texture-material)***