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Taktyczny kompensator ognia Model 3D

Licencja na model 3D: Standard    Licencja na aktualizację
FORMATY
OJCZYSTY
3ds Max 2013  |  Default Scanline 2013
FBX 2012
OBJ 2012
3D Studio 2012
3D Model Specyfikacje
1,098 Wielokąty
564 Wierzchołki
Polygonal Quads/Tris Geometria
Tekstury
Materiały
UV Mapping
Mixed Nieopakowane UV
ID produktu: 1318619
43 Produkty
Od 2014

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24/7 czat na żywo
PBR Ready.
Ready to use in Unreal Engine, Unity Engine, CryEngine, VR/AR. Suitable for any realtime or game purposes.

This Compensator suitable for adding customization for your game weapon.

Model is built to real-world scale in centimeters.
Model dimensions is (height, width, depth): 4.3x2x2cm

- 1 object and 1 box collision mesh;
- pivot point located on barrel connection place (0,0,0);
- overlapped UV's;
- no LODs.

Textures available in TGA are:
_c - color/albedo map;
_s - specular map;
_g - glossy map;
_n - normal map;
_ao - ambient occlusion map;
_cv - curvature map.

This product includes an MAX, FBX, OBJ and 3DS file format (separate downloads).
NOTE: Due to difference in specifications of OpenGL and DirectX for Normal Maps you might need to invert Green channel in your game engine.
Preview images are rendered with Unreal Engine 4.20 and Marmoset Toolbag 3.
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