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Karaluch amerykański animowany (FUR) Model 3D

Licencja na model 3D: Standard    Licencja na aktualizację
Jun 11, 2018
CheckMate Pro Atestowany
3ds Max 2016  |  V-Ray 3.60.03
3D Model Specyfikacje
37,487 Wielokąty
39,397 Wierzchołki
Polygonal Quads/Tris Geometria
UV Mapping
non-overlapping Nieopakowane UV
ID produktu: 1290490
417 Produkty
Od 2007

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Cockroach American Animated (FUR)

This model is easily exported to other 3D programs, such as 3D Maya, Cinema 4D, Unreal Engine, Unity, etc.
Ready to RENDER. HDRI map included
High quality model for TurboSmooth
Originally created with 3ds Max 2016
Model prepared for V-Ray 3.60.03
Included Lighting in Camera
Includes high-resolution textures
Includes Formats FBX (animated) and OBJ (not smoothed)
Includes Rigged and Animated
Video-manual (Rig and Animation) in Previews files

- This model is suitable for use in broadcast, high-res film close-up, advertising, design visualization, forensic presentation, low poly models, intended for game/realtime/background use, etc
- The model is accurate with the real world size and scale

- Model is built to real-world scale
- Units used: cm
- Scene objects are organized by groups
- No third-party renderer or plug-ins

No smooth:
Polygons: 37487
Vertices: 39397
Subdivision Level 1
Polygons: 299744
Vertices: 153337

Textures Formats: JPG, PNG
8192 x 8192
4096 x 4096
2048 x 2048

[ FUR ]
Cockroach American Animated (FUR) - created using native 3ds max Hair&Fur modifier, so no additional plugins are required.
Hair objects are in separate layer

The model is Rigged and Animated
3ds max native CAT tool was used to create rig. See the rig video manual (and Animation) in Previews files

Frame rate: 30 fps

1.        Walk 0-30 frames (loopable)
2.        Run 31-67 frames (loopable)
3.        Flipped 68-270 frames (loopable)
4.        Walk round 271-484 frames (loopable)
5.        Eating 485-690 frames (loopable)
6.        Cleansed 685-885 frames (loopable)
7.        Jump 886-1060 frames (loopable)

*If you have any questions, you can contact me through support. Just send a support ticket! *

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