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Cartoon Robot Girl 2 (żółty) Model 3D

przez Dannan
$49
lub
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Zawarte formaty
3ds Max 2013 V-Ray 2.30.01
3ds Max 2013 mental ray
Maya 2013 mental ray
Cinema 4D 11.5 Default Scanline
Other
Other pdf

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3D Model Specyfikacje
ID produktu:971006
Opublikowany:
Geometria:Polygonal Quads/Tris
Wielokąty:86,090
Wierzchołki:88,722
Tekstury:Yes
Materiały:Yes
Rigowany:No
Animowany:No
UV Mapping:Yes
Nieopakowane UV:Yes, non-overlapping
Artysta
TurboSquid Sprzedawca od July 2010
Obecnie sprzedaje 303 produkty
Osiągnięcia:
Ocena produktu
nieoceniony
opis
....::: GENERAL INFORMATION :::....
This is a 3d model of a cartoon robot girl.

....::: FILES & FORMATS :::....
This product includes

- A 3ds Max 2013 version setup for V-Ray rendering (Linear Workflow)

- A 3ds Max 2013 version setup for Mental Ray rendering (Linear Workflow)

- A Maya 2013 version setup for Mental ray rendering(Linear Workflow)

- A Cinema 4D 11.5 version setup for standard rendering

- An Obj version

Character is ~181cm tall (5 feet 9 inches)


....::: POLYCOUNT :::....
Around the joints of the character there are a collection of high poly tubes that connect the characters limbs together.
These tubes can be deleted if the poly count in your scene is more important to you than the extra detail that the high poly tubes provided.

With high poly joint tubes: 86,090 polys, 88,722 verts
Without high poly joint tubes: 54,465 polys, 56,118 verts


....::: TEXTURES :::....
Textures resolutions range from 1024x1024px to 4096 x 4096px.


....::: MORE INFO :::....
*All versions of products use an HDRI image for eye reflections. All information about this is included in the product rendering manual.

*All meshes have a smoothing operation applied to them in their respective software applications.

*A version of the the product with the character face in a zero pose(for rigging) is included in the product folder.

*Robot suit, hair and ponytail tie use finely tuned material swatches and not texture maps.

*Even thought some parts of the product rely on material swatches instead of texture maps every single piece of geometry has been UVed.
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