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Kolorowe ADJ Inno Pocket Z4 Model 3D

przez Cordy
Licencja bezpłatna
- Wszystkie rozszerzone zastosowania
Zawarte formaty
Oct 9, 2019
CheckMate Pro Atestowany
Blender 2.79 Cycles Render
Cinema 4D 2018 Arnold
3ds Max 2012 mental ray
Maya 2018 Maya Software
3D Studio
4096x4096 .png pbr textures

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3D Model Specyfikacje
ID produktu:1450122
Geometria:Polygonal Quads only
UV Mapping:Yes
Nieopakowane UV:Yes, non-overlapping
TurboSquid Sprzedawca od January 2016
Obecnie sprzedaje 693 produkty
Ocena produktu
2 Oceny przesłane
Realistic high detailed ADJ Inno Pocket Z4 Animated model with high resolution textures.
The model has clean topology and it is good in any iteration of smoothing/subdiv.
Game ready model - can be used in game engines and realtime scenes.
- The units of measurement during the creation process were centimeters.
- Clean and optimized topology is used for maximum polygon efficiency.
- No extra plugins are needed for this model.
- This model consists of 1 mesh.
- All objects have creases and sharps, ready for subdivision
- All objects have fully unwrapped UVs.
- The mesh has 1 pbr material, clear UVs, textures and maps.
Includes 4096x4096 textures (Diffuse (Base color), Height, Metalness, Normal, Roughness, AO, Emissive maps).

The color of the spot light can be easily changed. The default color is white, also includes green and blue maps.

Textures are in .png file format.
All textures, fonts and extra files are in 'Supporting items'. There are also textures in 'Blender' archeive.
Model is in .blend, .max .dae, .fbx, .obj, x3d (Extensible 3D), .stl,.c4d, .mb file formats. (.blend is native file format). Made in Blender 2.79.

The model has Armature with 3 clearly named bones.
Rigged models are in .blend (native), .fbx, .max, .c4d, .mb and .dae file formats.
All models without '_Rigged' part in the name are simple.
_Rigged_NoPose is the file with zero transforms for each bone.

The model includes animation clips for actions:
0-1        frames:         No actions, the model is in its standard pose;
1-18 frames:         The spot is turning on and rotates into the working pose;
18-155 frames:         The spot is working and rotates around. This action is looped and can be played as long, as you need;
155-170 frames: The model is turning off, the spot goes into its standard pose as at the 0-1 frames, so, the action is also looped;

The animation clip is shown in the second turnable.

.blend archieve includes readme file with instructions and description for rigged and animated models.
Scene render used free hdri maps from HDRI haven (not included).
Don't forget to rate the model, this is important for us.
Best regards,
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