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2019 Chevrolet Blazer RS Model 3D

GM License
- Oficjalny produkt licencjonowany

General Motors has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at GM's sole discretion.

Zawarte formaty
Aug 8, 2019
CheckMate Pro Atestowany
3ds Max 2015 Corona 1.7
Cinema 4D R17 Default Scanline
3ds Max 2015 Default Scanline
Maya 2015 Maya Hardware 2.0
3D Studio
OBJ
FBX

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3D Model Specyfikacje
ID produktu:1409806
Opublikowany:
Geometria:Polygonal Quads/Tris
Wielokąty:193,135
Wierzchołki:214,909
Tekstury:Yes
Materiały:Yes
Rigowany:No
Animowany:No
UV Mapping:Yes
Nieopakowane UV:Mixed
Artysta
TurboSquid Sprzedawca od October 2005
Obecnie sprzedaje 353 produkty
Osiągnięcia:
Ocena produktu
nieoceniony
Kategorie

Nota prawna: Własność intelektualna przedstawiona w tym modelu , włączając Marka "michelin", nie jest powiązana z pierwotnymi posiadaczami praw ani przez nie zatwierdzona.

opis
High detailed 3D model of 2019 Chevrolet Blazer RS with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 19 textures, which vary in resolution from 33x2500px to 3072x3072px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 193,135 faces and 214,909 vertices
       MeshSmooth iteration 1: 771,257 faces and 815,406 vertices
       MeshSmooth iteration 2: 3,085,028 faces and 3,172,644 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 193,135 faces and 214,909 vertices
       Subdivision iteration 1: 771,257 faces and 815,406 vertices
       Subdivision iteration 2: 3,085,028 faces and 3,172,644 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 193,135 faces and 214,909 vertices
       Subdivision iteration 1: 771,257 faces and 815,406 vertices
       Subdivision iteration 2: 3,085,028 faces and 3,172,644 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 193,135 faces and 214,909 vertices
       medium: 771,257 faces and 815,406 vertices
       high: 3,085,028 faces and 3,172,644 vertices

   - .3DS format (3 files included):
       low: 384,987 faces and 297,470 vertices
       medium: 1,542,514 faces and 972,685 vertices
       high: 6,170,056 faces and 3,172,644 vertices
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