Sprzedaż! Aż do 50% Poza Tylko wybrane elementy. Sprzedaż kończy się dni godziny minuty sekundy.

2020 McLaren GT Model 3D

Licencja na model 3D: Standard    Licencja na aktualizację
Aug 30, 2019
CheckMate Pro Atestowany
FORMATY
OJCZYSTY
3ds Max 2015  |  Corona 1.7
Cinema 4D R17  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3ds Max 2015  |  Default Scanline
3D Studio
FBX
OBJ
3D Model Specyfikacje
216,739 Wielokąty
241,094 Wierzchołki
Polygonal Quads/Tris Geometria
Tekstury
Materiały
UV Mapping
Mixed Nieopakowane UV
ID produktu: 1440828
342 Produkty
Od 2005
319
20

Mieć pytania? Porozmawiaj teraz z nami.

24/7 czat na żywo
High detailed 3D model of 2020 McLaren GT with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 27 textures, which vary in resolution from 796x33px to 5200x5200px
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 216,739 faces and 241,094 vertices
       MeshSmooth iteration 1: 864,842 faces and 915,725 vertices
       MeshSmooth iteration 2: 3,459,368 faces and 3,561,193 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 216,739 faces and 241,094 vertices
       Subdivision iteration 1: 864,842 faces and 915,725 vertices
       Subdivision iteration 2: 3,459,368 faces and 3,561,193 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 216,739 faces and 241,094 vertices
       Subdivision iteration 1: 864,842 faces and 915,725 vertices
       Subdivision iteration 2: 3,459,368 faces and 3,561,193 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 216,739 faces and 241,094 vertices
       medium: 864,842 faces and 915,725 vertices
       high: 3,459,368 faces and 3,561,193 vertices

   - .3DS format (3 files included):
       low: 431,364 faces and 253,190 vertices
       medium: 1,729,684 faces and 988,030 vertices
       high: 6,918,730 faces and 3,871,704 vertices
Produkty powiązane
Więcej produktów według artystów