The model originally modeled in 3ds Max, textured in Substance Painter and rendered with V-Ray. Included two PBR workspace texture set ( met-rought and spec-gloss)
FEATURES - My own concept does not repeat any existing work. You can use it without a doubt about copyright. - Model correctly scaled for an accurate representation of the original object. - Intended for subdivision - Clean topology and perfect UV (some parts are mirrored without any seams) - Model was built in real-world scale on metric unit system (unit - centimeters) - Model is fully textured with all materials applied. - Textures and materials are included and mapped in both format. - No cleaning up necessary, just drop your models into the scene and start rendering. NOTE: This model contains poles (more than 5 edges that converge to a single vertex.)
MATERIALS Added two texture set spec - gloss and met-rought Divided for 5 UV materials set: - bodyUnic, textures 4096*4096 - bodyMirrored, textures 8192*8192 - glass, textures 2048*2048 - engines_shassy, textures 4096*4096 - interior (cockpit), textures 2048*2048
PRESENTATION IMAGES: All preview images are rendered with V-Ray and Marmoset toolbag 4 HDRI, light and cameras are not included.