This Roman Soldier is ready for animation. It is rigged with the mixamo rig so it already has hundreds of animations that are ready to be applied.
For motion captured animations simply go to mixamos website.
This Roman Soldier is separated to use 2 4k maps. Each texture map has color, specular, normal, the body has a displacement map and the armor has a reflection map.
if you are rendering in mental ray and want to use the displacement map simply make sure that the alpha gain is set to .100 and the alpha offset is set to -.050