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Dave, No Rig 3D 모델

$100
또는
로열티 무료 라이센스
- 모든 확장 용도
로열티 무료 라이센스
- 모든 확장 용도
포함 된 형식
3ds Max 9 Default Scanline
ZBrush 3.1
3D Studio
FBX
OBJ
dave_tex.zip
additional_tex.zip
29Jan2013_dave_safety.zip
safety items for Dave

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3D 모델 명세서
제품 ID:522475
게시 됨:
기하학:Polygonal Quads/Tris
다각형:9,643
정점들:10,435
텍스처:Yes
기재:Yes
리깅:No
애니메이션:No
UV 매핑 됨:Yes
포장되지 않은 자외선:Yes, non-overlapping
예술가
TurboSquid 회원 가입일 June 2008
현재 판매 중 48 제작품
업적:
제품 등급
4 제출 된 등급
ionside
Nov 16, 2011
Very impressed with the attention to details. Great topology and a few techniques I haven't come across before.
Well done.
기술
SEE THE RIGGED VERSION: Product ID: 541270

Dave is a realistic model of male that was originally modeled in 3ds max 9 with further animation in mind. Clear edge loops based mesh with reasonable polygon count and normals bump maps contributing to the level of detail of both body and clothes. Separate maps set for head (4096x4096px) and for body (6144x6144px) that you might even need to reduce if you have less than 3Gb of RAM to render.

Dave is originally bald and has two types of hair to wear – polygonal hair with opacity map and native 3ds max hair grown from the low poly object linked to the head. Eyebrows are painted but also have hair to look even more realistic.

Previews were rendered with 3ds max’s scanline renderer , three spots and a skylight. No post work on the images, only captions were added.

Object ‘body’ has 5615 polygons and 5658 vertices without ‘turbosmooth’ applied (8941 polys with eyes, teeth and tongue together). Model is symmetrical. All the morph targets (blend shapes) included in .obj format and named 'targ_*'
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