- $ 10,000의 법적 보호 (면책)
- 법적 보호로 $ 1,000,000 (면책)
- 금지 명령 구제 면제
- 할당 가능한 모델 권한
- 법적 보호 비용 $ 250,000 (면책)
- 할당 가능한 모델 권한
20 LowPoly Style city people bundle! Ideal for populating your scene with casual and formal people. Created with 3ds max 2016, easy to export to any software that support FBX.
- Added alternative with mask against COVID-19! See Additional product files.
- Added clean models without rig as: max, fbx, obj.
- Remapped UVs and improved texture.
- Added Unity project demo!
FUN FACT: All characters share same unique texture of only 256x256 pixels.
Suitable for Low Poly concept designs, presentations, advertising animations, explaining videos, games and architectural visualizations.
|| CONCEPT & DESIGN ||
10 Males and 10 females in the popular and convenient LowPoly style, designed to be casual or formal city people with different body shapes, faces and outfits. No cloning tricks here, each one is unique hand made. These are original design and creation by the author based on its own knowledge and research.
|| SPECS ||
Each model have around 850 polygons average.
This model is not intended for mesh subdivision from its original concept but you can experiment for achieving new effects.
Units system is: 1 unit is 1 centimeter.
Characters are around 165 cm to 185 cm tall.
The material is standard with a diffuse color. Suitable for lit or unlit rendering.
Each file contains a single character with its skeleton without any lights or cameras. The intention is to be ready and clean for import elsewhere. Some rendering scenes used for presentation are included.
|| TEXTURES ||
One unique texture for all!
Small PNG of 256x256 pixels.
Each polygon is mapped to a single texel color. Very easy to edit with pX Poly Paint scripted tool.
|| SETUP ||
Each model is a single Editable Poly mesh rigged with Skin modifier and Biped system.
When exporting as FBX use 'toExport' named selection set.
Tested for Unity 5 and Unity 2018-2020 humanoid rig compatibility.
|| CUSTOMIZATION ||
Made to be customized. Each character preserve the Symmetry modifier and the Skin was applied without manual vertex edit, only envelop adjustments. So you can any time go down the stack and edit the mesh without trouble.
Purchase and Enjoy!
Any questions please contact via support.