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늑골이있는 만화 사악한 사업가 보스 3D 모델

Aug 21, 2014
CheckMate Pro 공인
형식
원주민
3ds Max 2012  |  Default Scanline
3ds Max 2010  |  Default Scanline
Maya 2012  |  Default Scanline
Textures sources PSD
Textures as TIFF
3D 모델 명세서
4,650 다각형
4,814 정점들
Polygonal Quads only 기하학
텍스처
기재
UV 매핑 됨
non-overlapping 포장되지 않은 자외선
리깅
제품 ID: 841170
2005 이후 182 제품
49
23
1

질문 있니? 지금 우리와 채팅하십시오.

연중 무휴 라이브 채팅
Rigged 3D Cartoon Evil Businessman character with black suit. Suitable for use in broadcast, animation shorts, advertising and HD renders. ( Originally created with 3ds Max 2009, then rigged with 3ds Max 2012 )

|| CONCEPT & DESIGN ||

Designed to express an evil character with bad mood, angry attitude, age about 50. Someone who doesn't sleep well, obsessive with work, business or enemies. With curved back, body shape denote no exercises, unfriendly with nature and fresh air . Face shows contempt, nuisance, prepotency, arrogance.

This character is an original creation from the author based on its own knowledge and research. Any similarity with existing characters, or real persons, living or dead, is purely coincidental. (See last thumbnail image for sketches)

|| SPECS ||

This model contains 16 separate objects,
4,650 polygons with TurboSmooth OFF
37,200 polygons with TurboSmooth ON (set to 1 iterations. TurboSmooth count polygons by triangles)
Standard materials only.
Rendered images with Default Scanline Renderer with Light Tracer active.

|| TEXTURES ||

4096x4096 JPG (2) - body, SuitPants
2048x2048 JPG (4) - hair, shirtInt, tie, shoes
1024 x 1024.JPG (1) - MouthInt
512x512 JPG (2) - eyes, eyes_r
Handmade Editable Texture files (.PSD) are included)
Layered TIFF format also included.

|| GENERAL ||

Units used: Centimeters. Model is 182cm tall.
Scene objects are organized by layers.
No third-party renderer or plug-ins needed
File formats other than 3ds Max exported as base mesh (not smoothed)

|| SETUP ||

- Character Rigged with Biped system and Physique modifier.
- 36 Face expression controls.
- Face morphing with Skin Warp technique to keep head joined with body.
- Don't for get to download Rig Screen Cast preview video from 'Previews' section.

VOICE-O-MATIC Friendly:

   If need a quick solution for automated voice synchronization given a WAV sound file, as an optional additional feature, the main product file includes a config file .VOM for Voice-o-Matic Plugin.

Make the character talk with this simple steps:
- Open Voice-o-Matic Utility Plugin
- Open a .WAV file and Click Set Active.
- Open .VOM Visemmes Mapping file provided.
- IMPORTANT: Set Values Range from 0.0 - 2.0
- Click Create Keys! DONE!

   The cool thing is this setup makes the plugin work with the Shape Slider controls that this character already have, so you can easly fix and fine tune the output animation.

Notice that: The .MAX files has NOT any dependence with Voice-o-Matic pluginn. You can always make manual animation for voice sync without any plugin.

UPDATE:
Rigged Maya version added with similar features than the 3ds Max version.
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