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레드 디어 스테이크 (3) (FUR) 3D 모델

$249
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로열티 무료 라이센스
- 모든 확장 용도
포함 된 형식
3ds Max 2015 V-Ray 3.2
FBX 2015
OBJ 2015

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3D 모델 명세서
제품 ID:1005963
게시 됨:
기하학:Polygonal
다각형:12,576
정점들:12,830
텍스처:Yes
기재:Yes
리깅:No
애니메이션:No
UV 매핑 됨:Yes
포장되지 않은 자외선:Mixed
예술가
TurboSquid 회원 가입일 December 2009
현재 판매 중 612 제작품
업적:
제품 등급
등급 없음
기술
High Detailed Photorealistic Red Deer Stag(3)(FUR).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
*********************************************

The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable, ready for rigging in skin pose.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 160 cm. on the sholder.
Teeth,eyebrows,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For this render the hair count is 530 000 hairs.
There is 5 hair and fur nodes.

*********************************************

Red_deer_stag_(3)_FUR_max.zip contains 2 .max files:

01.Red_deer_stag_(3)_FUR_max.max- the model in skin pose
Vray renderer 3.2 setup and materials.

02.Red_deer_spline_curves.max - - 'hair and fur spline curves' created by the hair and fur modifier
There is 5 spline curves sets.

********************************************************

High resolution textures:

red_deer_bump_map.jpg.jpgg (2048x2048)
red_deer_color_map.jpg (2048x2048)
red_deer_reflection_map.jpg (2048x2048)
red_deer_FUR_color_map.jpg (2048x2048)
red_deer_eye.jpg(900x900)
red_deer_horns_color.jpg (1024x1024)
red_deer_horns_bump.jpg(1024x1024)
red_deer_teeth_base_bump.jpg (2048x2048)
red_deer_teeth_base_color.jpg (2048x2048)
red_deer_teeth_bump.jpg (2048x2048)
red_deer_teeth_color.jpg (2048x2048)
red_deer_tongue.jpg (1024x1024)

Hair and Fur black/white maps

4 maps - (2048x2048)


********************
Vertices :12830
Polygons :12576


NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin(HairFarm or Ornatrix).
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