Real-time/ Game Ready Lawn Grass. Realistic and seamless with no tiling artifacts.
Best solution for real-time engines, such: Unreal Engine, Cry Engine, Lumion, Unity etc.
The grass blades have low-poly meshes (simple planes) with various maps assigned. Considered to be used via scattering tools such multiscatter, forestpack (3ds max), mograph (cinema 4d), painting tools (Unreal Engine), layer painter (Cry Engine) etc.