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중세 벽 토치 3D 모델

3D 모델 라이센스: 표준    업그레이드 라이센스
Jun 8, 2016
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형식
원주민
3ds Max 2012  |  V-Ray 2.5
FBX
OBJ
3D 모델 명세서
4,304 다각형
4,352 정점들
Polygonal Quads only 기하학
텍스처
기재
UV 매핑 됨
non-overlapping 포장되지 않은 자외선
제품 ID: 1040885
2005 이후 2 제품
2

질문 있니? 지금 우리와 채팅하십시오.

연중 무휴 라이브 채팅
---General Information---
This medieval style wall torch features a detailed eight prong, open top design and two flush facing mounting points for easy positioning on walls, columns, pillars or archways. The torch sits at a slight ten degree angle from the mounts and features a high-resolution 4K cast iron texture with some subtle weathering effects, rust and a thin layer of soot on the inside, for added realism.

The model has been attached together into a single object with all UVs combined onto a single UV sheet. The model consists of quad only geometry (no triangles or n-gons) and is built to real-world scale using cm (Centimeters). The model is 76 cm (or 29.9 Inches) tall.

The model was built using non destructive techniques and features an intact modifier stack for easy adjustment. Two iterations of Turbosmooth have been applied to the mesh by default (which is recommended for close-up renders), but this can easily be changed depending on your needs.

---Organization----
The file is well organized and contains a proper naming convention, as well as separate layers for the geometry, lights and camera.

---Lighting---
The file includes a studio lighting rig consisting of 4 VRay lights, as well as image based lighting (IBL) for additional environment lighting and reflections. The HDRI image is included with the file and all render settings are already setup in V-Ray and ready to go. All preview images shown were rendered using V-Ray with the same settings.

---Textures & Materials----
Includes extremely high resolution 4K (4096x4096) Textures (Diffuse, Bump, Spec and Normal) and all materials/shaders needed to render the scene. The environment image (HDRI) has a resolution of 15000x7500 and is included with the file as well.

Medieval Torch (VRay Material)
Diffuse Map: 4096x4096 pixels
Bump Map: 4096x4096 pixels
Spec Map: 4096x4096 pixels
Normal Map: 4096x4096 pixels

Environment Lighting & Reflections (Map)
HDRI Image: 15000x7500

---UVs---
All elements have been carefully unwrapped and are non-overlapped allowing each UV cluster to receive unique UV/Texture space. A second Unwrap UVW modifier has been applied to the model above the first Turbosmooth and the UVs have been re-relaxed to remove any possible distortion. This allows the model to be subdivided further without distorting the UVs.

---Polycount---
Basemesh (No Subdivision):
Verts: 4,352
Polys: 4,303

Turbosmooth (1-iteration):
Verts: 17,288
Polys: 34,432

Turbosmooth (2-iterations):
Verts: 68,984
Polys: 137,728

---Format Notes---
The .FBX, & .OBJ versions of this model do NOT include lights or materials. The base polycount for these versions are:
Verts: 17,288
Polys: 34,432

---Render Time---
The render time for the first preview image above was 1 Minute, 18 Seconds at a resolution of 1480x800 on an Intel Core i7-2600k (8 core) CPU at 3.40GHz.
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