Collection of 7 unique debris pieces. All of which come in 3 versions (5000,1000 and 300 polygons).
4 of those come even with 2 different textures (one more road/asphalt/black one, and the second more natural stone/rock debris (grey) like). Most suitable probably as road/asphalt debris or vulcano debris.
V-Ray and standard materials - Hi-Res Realistic product - Correct scale - Object(s) in their own layer (name via product name) - Centered on 0,0,0.
Several Versions included: 1) Main version - Around 5000 Polygons (including Displacement 32 and 16 bit map, Normals And Diffuse Maps) 2) Low Poly version - Around 1000 Polygons (including Normals And Diffuse Maps) 3) Low Poly version - Around 300 Polygons (including Normals And Diffuse Maps)
Maps in max archives (5K (5000 Polygons) version): Diffuse 4096*4096px JPG Normals 2048*2048px JPG 32 bit Displacement 2048*2048px exr 16 bit Displacement 2048*2048px TIF
If you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in 'displace' modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.