3D cartoon model of a girl lamb created in 3ds Max 2013 and zbrush 4R6 and ready for animation. Low polygonal and symmetrical topology created with 3ds Max and rendered with V-ray.
- two fur options: textured and real fur (can be used together or separated) - rigged using bones (24 bones) and skin - poses included in timeline (initial T pose at key 1) - scene objects are individually named and organized by layers/groups - fur created with hair and fur and V-ray material
INCLUDED: - 3ds Max 2013, ztl, obj and fbx formats (some might not support rigging) - hair guides (splines) included - 14 texture maps - Lamb's body, flowers crown and earrings
POLYCOUNT (16544 polys, 20562 verts) POLYCOUNT with turbosmooth (149368 polys, 83306 verts) POLYCOUNT without modifiers (20484 , 24597)
MAPS Body: diffuse, bump, specular, displacement and normal (4096x4096) Flowers: 3x diffuse, bump and specular (1024x1024) Fur maps: fur density and fur scale (1024x1024) Eyelash opacity (512x512) Hdri environment map
The rig is basic (doesnt have IK, FK, or any joint controls).
The model was only tested in 3ds Max and the results may not look the same depending on the program used.
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