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브라운 베어 (2) (FUR) (ANIMATED) 3D 모델

3D 모델 라이센스: 표준    업그레이드 라이센스
형식
원주민
3ds Max 2015  |  V-Ray 3.2
FBX 2015
OBJ 2015
3D 모델 명세서
17,330 다각형
18,780 정점들
Polygonal 기하학
텍스처
기재
UV 매핑 됨
Mixed 포장되지 않은 자외선
리깅
애니메이션
제품 ID: 988468
2009 이후 612 제품

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연중 무휴 라이브 채팅
High Detailed Photorealistic Brown Bear(2)(FUR)(RIGGED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 120 cm. on the sholder.
Teeth,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 450 000 hairs.
There is 3 hair and fur nodes.
Like a bonus you get and 36 frames walk cycle loop animation.
You can download and see the free video animation file.

*********************************************

Brown_Bear_(2)_FUR_RIGGED_max.zip contain 3 .max files:

01.Brown_Bear_(2)_FUR_RIGGED_max.max - the preview images.The model in skin pose.Rigged With FUR.
Vray renderer 3.2 setup and materials.Includes Vray-materials.

02.Bear_FUR_spline_curves.max - 'hair and fur spline curves' created by the hair and fur modifier
There is 2 spline curves sets - for the body and the tail.

03.Brown_Bear2_walk_cycle.max - 36 frames walk cycle loop animation
Vray renderer 3.2 setup and materials.Includes Vray-materials.

********************************************************

High resolution textures:

bear_body_bump_map.jpg (4096x4096)
bear_body_color_fur_map.jpg (4096x4096)
bear_body_skin_color_map.jpg (4096x4096)
bear_body_clump_map.jpg (4096x4096)
bear_body_kink_map.jpg (4096x4096)
bear_eye.jpg(900x900)
bear_neals_bump_map.jpg (2048x2048)
bear_neals_color_map.jpg (2048x2048)
bear_teeth_base_bump_map.jpg (2048x2048)
bear_teeth_base_color_map.jpg (2048x2048)
bear_teeth_bump_map.jpg (2048x2048)
bear_teeth_color_map.jpg (2048x2048)
bear_tongue.jpg (1024x1024)
notebook_pano_reflecton.hdr (1000x700)

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Bear body:
Vertices :13520
Polygons :13300

Total :
Vertices :18780
Polygons :17330

********************

The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- custom wire parameters and expretions for a better fisical movment
- custom atributes for the ears,hoofs
- morph target for extreme twisting of the neck
- advansed twisting sistem for the spine and the neck
- the morph target meshe is included in the .max file

NOTE: Vray is required for the Max scene.

The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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