- This is the Audi A6 c5 in the real world size - Exterior is highly detailed, the model also contains a medium detailed interior - Objects have names of that what represents, just like materials and maps - Objects that make wheels are grouped so you can easily manage them - Each door , hood and trunk door were separated from the rest of the car body as one object and they have been optimized so you can easily open and close them using the rotation - On the low poly model I put turbosmooth whose iterations visible only in rendering, you can increase the number of polygons as needed - Geometry - Polygonal, 100% quads - Scene contains four created lights (mr Area spot) which are assembled, one groupe of all objects that makes model and surface - I used mental ray materials (car paint material and arch & design material), raytrace materials and standard materials - For rendering I used mental ray, preset no gi hi - On render settings global illumination and final gather are turned off - Rendering is very fast - Model is available in four file formats (max., fbx., 3ds., dwg.) - max. file format is native file format, with the model there are all the materials and textures that I used on it - fbx., 3ds. and dwg. file format are exported from 3ds Max 2009 ond model is low poly, and for high poly model you just have to put some iterations on it, all materials and textures are included
Textures and their resolutions: Tire_splines_bump 430 x 508 Tire_side_bump 1500 x 1500 Rear_lights_interior_bump 538 x 512 Number_plate 1082 x 370 Gauge 902 x 600 Computer 92 x 108 Engine 786 x 492 HDRI