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스토리지 캐비닛 3D 모델

3D 모델 라이센스: 표준    업그레이드 라이센스
형식
원주민
3ds Max 2016  |  Default Scanline
FBX
OBJ
Unreal Engine 4 Textures
Unity Engine 5 Textures
Additional Texture Maps (ID/Curvature/UV Template)
Specular/Gloss PBR Textures
다른 파일들
storagecabinet_highpoly.zip
sp2_storagecabinet.zip
3D 모델 명세서
1,033 다각형
1,220 정점들
Polygonal Quads/Tris 기하학
텍스처
기재
UV 매핑 됨
overlapping 포장되지 않은 자외선
제품 ID: 1095260
2009 이후 283 제품
4
33

질문 있니? 지금 우리와 채팅하십시오.

연중 무휴 라이브 채팅
This is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.


||SPECS||

|| Geometry ||

1980 Total Tris
1033 Total Polys
1220 Total Verts

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Approximate Dimensions: 36'' x 18'' x 72''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
Tested in Unity 5
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

-2048x2048 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps
-separate base color maps for green, gray and beige versions
-Textures designed for physically based rendering (PBR)
-Textures in .tga format
-Model texture paths are stripped
-There is an alternate set of 2048x2048 diffuse, specular and gloss textures for those who prefer the Spec/Gloss PBR setup.

This model was textured with Substance Painter 2. The Substance Painter 2 source file is also included as an extra download upon purchase.

I have exported textures for Unreal Engine 4 and Unity 5 from Substance Painter 2 to make the import process for those engines easier. See the extra downloads for those textures and instructions on how to use them.

|| Bonus ||

The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product.

* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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