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사과 3D 모델

$39
또는
로열티 무료 라이센스
- 모든 확장 용도
포함 된 형식
3ds Max 2010 V-Ray 2.4
3ds Max 2010 Default Scanline
Blender 2.79 Cycles Render
Cinema 4D 14 Default Scanline
Maya 2011 Maya Hardware
FBX
OBJ
3D Studio

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3D 모델 명세서
제품 ID:981884
게시 됨:
기하학:Polygonal Quads/Tris
다각형:1,868
정점들:1,895
텍스처:Yes
기재:Yes
리깅:No
애니메이션:No
UV 매핑 됨:Yes
포장되지 않은 자외선:Yes, non-overlapping
예술가
TurboSquid 회원 가입일 September 2013
현재 판매 중 37 제작품
업적:
제품 등급
1 평가가 제출되었습니다.
기술
— Model Description —

• This Apple for high-quality, photorealistic model, which will improve the accuracy and detail of all your visualization projects.
• Was originally modeled in 3ds Max 2016 and compatible with 3ds Max 2010 or later.

— 3d model of a Apple —

• Subdividable, high detail and clean mesh geometry
• High resolution textures
• Manually optimized UV mapping
• Suitable for close-up renderings
• Model is made of 99.9 % Quadrangles ( 1866 ) and 0.1 % Triangles ( 2 )

— Included Texture —

• Apple_M1_diffuse.tif (4096 * 4096 pixels, deffuse map)
• Apple_M1_glossiness.tif (4096 * 4096 pixels, glossiness map)
• Apple_M1_reflection.tif (4096 * 4096 pixels, specular map)
• Apple_M1_bump.tif (4096 * 4096 pixels, bump map)
• Apple_M2_diffuse.tif (3695 * 3695 pixels, deffuse map)
• Apple_M2_glossiness.tif (3695 * 3695 pixels, glossiness map)
• Apple_M2_reflection.tif (3695 * 3695 pixels, specular map)
• Apple_M2_bump.tif (3695 * 3695 pixels, bump map)
• Apple_M3_diffuse.tif (2991 * 2991 pixels, deffuse map)
• Apple_M3_glossiness.tif (2991 * 2991 pixels, glossiness map)
• Apple_M3_reflection.tif (2991 * 2991 pixels, specular map)
• Apple_M3_bump.tif (2991 * 2991 pixels, bump map)


— Features —

• Scene lighting is not included
• All the materials are named
• All the objects of the model are named
• The materials are available in the 3ds Max file format with V-Ray and Scanline Render
• FBX, OBJ, 3DS format files available materials Scanline Render

— Include Formats —

• 3ds Max 2010 V-Ray
• 3ds Max 2010 Default Scanline
• 3ds Max 2013 V-Ray
• 3ds Max 2013 Default Scanline

— Include other Formats —

• 3ds Max files: TurboSmooth modifier can be used to increase mesh resolution if necessary

— three FBX file:
• subdivision level: 0
• subdivision level: 1
• subdivision level: 2
— three OBJ files:
• subdivision level: 0
• subdivision level: 1
• subdivision level: 2
— three 3DS files:
• subdivision level: 0
• subdivision level: 1
• subdivision level: 2

Model has been checked with the appropriate software

— Important Notes —

• Lighting and Render environment setup as seen in the previews is not included
• All renderings show the model in subdivision state 2
• Textures are included in the .MAX .OBJ .3DS .FBX scene format
• Native scene format is 3ds max 2010 (.MAX)
• Other formats (than .MAX) might need minor material tweaking to achieve identical results as shown above
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