The mesh is designed in 16454 polygons. It is EASY TO ANIMATE and be used in GAMES/ANIMATIONS.
Textures have a resolution of 8192x8192 (can be easily reduced) not overlapped which gives a great level of detail. They are based on the PBR system and includes:
Base Color. 8192x8192p PNG Normal Map. 8192x8192p PNG Roughness, 8192x8192p PNG SSS. 8192x8192p PNG
The lowest details are made in Z brush and baked as normal maps. The rest are made in Substance Painter
Contains a complete Rigg that includes facial expresions as shapekeys controlled with bones and drivers.
The spit is designed in a separate mesh and works with the mouth bone. (When you open the mouth the spit stretches).
It contains nine animations that can be connected to each other and contains: