35 low poly models created for Glest game, 21 characters and 14 buildings (between 400-1000 tris).
Perfect for use with your real time game engine or animation projects.
Characters are skinned (biped) and include several animations.
Buildings also have some animations and they are designed for a strategy game and has big doors in all its walls, so the game characters can walk through the buildings (see the preview video). They also include Construction and destruction models.
Each model (characters and buildings) also includes a 512x512 texture with alpha channel that can be used to aply different team colors to the model.
::List of animations::
*Armored swordman: idle, walk, run, attack and die. *Worker: idle, walk, walk with pickax, walk with axe, walk with sack,run, mine, cut off, repair, load sack and die. *Archer: idle, walk, run, attack and die. *Horseman: idle, run, attack and die. *Swordman: idle, walk, run, attack and die. *Technician: idle, walk, attack, build (catapult and battle machine), repair, and die. *Battle machine: idle, walk, charge, attack with ballista, attack with axe and die *Catapult: idle, walk, attack and die. *Airship: idle, walk, attack and die. *Ornithopter:idle, run, and die (in the video attack animation is the same one as idle) *Air Ballista: idle, build, attack and die *initiate: idle, walk, attack, load sack, load wood, walk with sack, walk with wood, morph, work and die *battlemage: idle, run, attack and die *archmage: idle, walk, attack and die *summoner: idle, walk, attack, summon and die *Daemon Giant: idle, walk, attack and die *Dragon: idle, fly, attack and die *Drake Rider: idle, run, attack and die. *Golem: idle, walk, attack and die. *Ghost Armor: idle, walk, run, attack and die. *Daemon: idle, run, attack and die.