3D Model of a velociraptor with feathers (rigged). Main file: Blender 2.83 Render: Cycles Render _______________________________________________ FILES INCLUDED
Blender files (.blend) - rigged model with feathers (pose 1) - rigged model with feathers (pose 2) - rigged model with feathers (pose 3) - rigged model with feathers (pose 4) - rigged model with feathers (walking cycle animation) - rigged model with feathers (running cycle animation) - rigged model with feathers (laying down animation) - rigged model with feathers (jumping animation) - standard model with feathers (not rigged) - standard model without feathers (not rigged)
OBJ file (.obj) - Model without feathers
Autodesk FBX file (.fbx) - Model without feathers
Collada file (.dae) - Model without feathers
Textures _______________________________________________ RIG SYSTEM
The eyelids are controlled by slider bars in the object custom properties, everything else is controlled by the bones in the body and tongue armatures. _______________________________________________ FEATHERS
- Particle systems: The feathers are created with hair particles and so easy to hide in case you want the model without feathers.
- Hair Dynamics: The hair dynamics option is on by default which means the hair (in this case feathers) is currently prepared to be affected by collisions and movement giving the animations a more realistic look. In some cases it might be necessary to play with the hair particle settings to have the best possible result. To have the hair stop using cloth simulation, just deactivate the hair dynamics in the particle systems.