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붉은 왕관 크레인 3D 모델

3D 모델 라이센스: 표준    업그레이드 라이센스
Feb 15, 2019
CheckMate Pro 공인
형식
원주민
Maya 2016  |  mental ray
미리보기
3D 모델 명세서
53,854 다각형
59,005 정점들
Polygonal Quads only 기하학
텍스처
기재
UV 매핑 됨
Mixed 포장되지 않은 자외선
리깅
제품 ID: 1376713
2007 이후 282 제품
222
24

질문 있니? 지금 우리와 채팅하십시오.

연중 무휴 라이브 채팅
Rigged 3D model of Red-crowned crane, also called Manchurian crane or Japanese crane (Grus japonensis), created in Maya 2016.
Units: cm. Real-world scale. Scaleable rig.
Clean topology with quad polygons only.
All objects properly named.
Model fully rigged and ready for animation.
No plugins used, rig Selector and animation Baker integrated into scene.

Please watch attached video with rig preview (Animation in video not included to this product!).

MODEL NOT ANIMATED !

5th Generation Rig features:
- controls Selector Window
- rig is scaleable
- foldable wings and tail (corrective blendshapes used for better appearance)
- eyes blinking (independent eyelids controls), iris size, eye membrane
- automatic feathers flickering (has 2 parameters to control)
- automatic feathers dynamics (has 2 parameters to control)
- minimized feather intersection (smooth meshes before render for best quality)
- LOD geometry (for faster posing and animation preview)

Selector Window features:
- select W (front side of Main_Control) to activate Window
- fast and easy controls selection
- save/load poses
- quick save/load 8 poses (poses saved to default Maya script folder)
- mirroring poses
- dynamics Initial state button (use it to reset dynamics for starting frame)
- animation baker (preparing scene for FBX export)

Animation Baker for Triduza's Rigs of 5th Generation included (integrated into Selector Window as button).
Animation made in Maya can be exported to FBX just in 2 clicks.Tested with Cinema4D, Blender, Unity.

Polygons:
Faces: 53854
Vertices: 59005

Files:
JapaneseCrane_Poses.mb - contains 10 poses,
using JapaneseCrane_Rigged.mb as reference.
JapaneseCrane_Simple.mb - is a simplified version with LOD geometry only - it works very fast in viewport (dynamics excluded).
You can switch between full and LOD versions (use files as reference).

Textures:
JapaneseCrane_Body_(Diffuse, Glossiness, Height, Opacity, Specular) .png (8192x8192)
JapaneseCrane_FeathersUp_(Diffuse, Glossiness, Height, Opacity, Specular) .png - (8192x8192)
JapaneseCrane_FeathersBot_(Diffuse, Glossiness, Height, Opacity, Specular) .png - (8192x8192)
zPoolBW.hdr (2048x1024) environment map


#### 5th Generation Rig description (short list):
MainControl, body_Control, belly_Control
tail_Control, undertail_Control , L_main_tail_feather_joint_1-2_1-5_Control, R_main_tail_feather_joint_1-2_1-5_Control
neck_Control1-4, head_Control, beak_Control, upper_beak_Control1-2 , throat_Control , tongue_Control1-4
L_eye_Control , R_eye_Control
L_Wing_Control1-4, R_Wing_Control1-4, L_alula_Control, L_alula_Control, L_membrane_Control, R_membrane_Control
L_main_wing_feather_joint_1-7_1-5_Control , R_main_wing_feather_joint_1-7_1-5_Control
L_scapular_wing_feather_joint_1-2_1-5_Control , R_scapular_wing_feather_joint_1-2_1-5_Control
L_alula_wing_feather_joint_1-2_1-3_Control, R_alula_wing_feather_joint_1-2_1-3_Control
L_upleg_Control, R_upleg_Control, L_knee_Control, R_knee_Control, L_leg_Control, R_leg_Control
L_foot_Control, R_foot_Control, L_finger1_Control1-3..2-4..3-5..4-3, R_finger1_Control1-3..2-4..3-5..4-3
#### Selector Window:
All Rig controllers have icons and can be easily selected or deselected inside Selector Window.
SAVE button, LOAD button, BAKE button, DYNAMIC ST button, MIRROR R>L button, MIRROR L>R button
save and P1-P8 buttons, SELECT ALL button, RESET ALL button
*detailed description in readme.txt
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