This is a rigged model of a high detail male character with European appearance. Originally created in ZBrush and Maya.
- Model is built to real world scale. - Units used: cm, model is 180 cm tall. - Walk cycle animation locates on separate animation level. - Scene objects are organized by layers and groups. - No third-party renderer or plug-ins needed.
- Modular rig with IK and FK modes for each limb. IK and FK controls for spine, head and jaw. Rig is based on Smooth Skin an 66 base joints. - 114 additional joints to correct geometry in complex poses driven by Set Driven Keys or Expressions. Which also can be keyed manually. - Gestures and poses attribute controls for hands and feet, also controls for individual fingers and toes poses. - Face controls consists of: basic skeleton IK/FK controls for jaw, lips, tongue, eyes, eyelids (including auto eye follow). 25 blend shapes facial expressions attributes and 11 phonemes. extra 129 joints FK rig for tuning expressions.
- Ability to blend between limb's FK and IK joint chains or match one to another in one click. - Breathing adjustable auto animation. - Eyelids automatically follow eye by adjustable amplitude. - cMuscle node for armpit, elbow, coxal, knee interpenetrations prevention. - Tongue is controlled by IK Spline Handle. Tongue can be stretched and squeezed. - Head hair, brows and eyelashes are based on ZBrush Fiber Mesh curves. - All hair is driven by nDynamics. - Underwear is driven by nCloth. - Model utilizes normal and displacement maps and mental ray subdivision approximation.
- All textures are in .png format. - 8192x8192 for the main body. - 4096x4096 and lower for rest.
- All preview images are rendered with Mental ray - No compositing used, Product is ready to render as previews, Lights and cameras included in file.