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미국 대머리 독수리 3D 모델

by r189
$199
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포함 된 형식
Lightwave 8 Default Scanline
3ds Max 8 mental ray
Cinema 4D r13 Default Scanline
FBX max 2009
OBJ

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3D 모델 명세서
제품 ID:756004
게시 됨:
기하학:Polygonal Quads/Tris
다각형:21,447
정점들:29,581
텍스처:Yes
기재:Yes
리깅:Yes
애니메이션:Yes
UV 매핑 됨:Yes
포장되지 않은 자외선:Mixed
예술가
TurboSquid 회원 가입일 January 2005
현재 판매 중 150 제작품
업적:
제품 등급
등급 없음
기술
BaldEagle

Rigged and Animated for:
LightWave 8.5 and up
3ds Max 8 and up
C4d r13 and up
MAX 2009 generated FBX
OBJ - includes base object and all morph target objs

These models come with several pre-animated scenes to get you started.

The feathers are geometry so they render fast and no plugins are needed.

The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.

You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.

-------------------------

The main controlling object is the 'ROOT' bone (Lightwav and Max) and 'BaldEagle-HyperNURBS' (C4D)

I have provided several scene files to get you started:
Zero
Land-Take off
Fly loop

The feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)
The feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)

There are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.

There are 23 Morph targets. (Lightwave)
There are 23 Morph targets. (Max)

The 'Mouth' phonemes are controlled by 8 Morph targets:
located when you select the mesh and go to 'Object' => 'Properties' => 'Deform' (Lightwave)
located when you select the mesh and go to 'Modify' => 'Morpher' (Max)

But the mouth can be opened and closed with a bone as well.

The wings are controlled by 3 bones each
and have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing

WingFold-01
WingFold-02
WingFold-03
WingFold-04-Folded
WingFold-05
WingFold-06
WingFold-07
WingTIpsDown
WingTIpsSpread-01
WingTIpsSpread-02

------------------------------------------------------------

C4D:

EAGLE:
Real Geometry:
25751 verticies
17516 polygons

Outcrop:
Real Geometry:
3743 verticies
3862 polygons

SkyGlobe
Real Geometry:
266 verticies
288 polygons
--------------------------

Eagle, Outcrop, Skyglobe
Real Geometry:
29760 verticies
21666 polygons


The Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.

The toes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.

-------------

The model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.

LIGHTWAVE:

EAGLE:
Real Geometry:
25754 verticies
17525 polygons

Outcrop:
Real Geometry:
3738 verticies
3826 polygons

SkyGlobe
Real Geometry:
98 verticies
96 polygons
--------------------------

Eagle, Outcrop, Skyglobe
Real Geometry:
29581 verticies
21447 polygons

------------------------------------------------------------------------------

MAX:

EAGLE:
Real Geometry:
25823 verticies
17531 polygons

Outcrop:
Real Geometry:
3738 verticies
3826 polygons

SkyGlobe
Real Geometry:
98 verticies
96 polygons
--------------------------

Eagle, Outcrop, Skyglobe
Real Geometry:
29659 verticies
21453 polygons

------------------------------------------------------------

C4D:

EAGLE:
Real Geometry:
25751 verticies
17516 polygons

Outcrop:
Real Geometry:
3743 verticies
3862 polygons

SkyGlobe
Real Geometry:
266 verticies
288 polygons
--------------------------

Eagle, Outcrop, S
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