FEATURES - Optimiced topology, quads only. - Realistic SSS (Sub Surface Scattering) skin shaders. No external shader needed. - Hair made with poligons plus Hair and Fur (Optional) for better result. - Eyebrows and eyelashes made with poligons. - Six different clothing styles, each one in tree diferent colors: grey, brown and black. Plus underwear set. - Shoes (Two different colors: black and brown). - Three different irish textures: green, brown and blue.
RIGGING - Rigged with Skin and Biped System plus extra bones for better defformation, (Skin Morph modifier NOT used). - Body and clothes are rigged with the same biped.
MORPH - Facial animation made with Morph modifier. - Face Control Interface made with Reaction Manager. It includes Lip Sync, principal gestures, eyes rotation control, tongue control and sliders for eyebrows, blink, lids, pupils size, lips, open mouth, etc. - Morph targets not included. (Request the document with all morph targets if it is needed).
INCLUDES PDF EXPLAINING HOW TO USE THE MODEL.
GENERAL - Modeled in 3ds max 2016 and Mudbox. - Real world scale. Units: cm. - Model is 171cm tall and 179cm with shoes and hair. - T-Pose. - No third-party renderer or plug-ins needed. (Although there is an optional object with hair and fur modifier). - Model centered at origin. - All mesh objects are editable poly with modifier stack intact. - All the objects are named correctly, in appropiate layers. - Total poly count 81772 (Before turbosmooth and shell modifiers).
TEXTURES - All textures are in png format. - 4096x4096 (body, clothes and hair). - 2048x2048 (Eyebrow-eyelash, pupil, shoes, bag and underwear). - 1028x1028 (Iris colors). - 512x512 (Phone). - All textures are hand painted.
MATERIALS - Material Library included with all cloth styles and body options. - Body, teeth, gums and tongue have the same material (SSS Skin shader). - There are two skin materials (One with make up, and other without make up). - Hair base and hairstrands have the same material. - Eyebrows and eyelashes have the same material. - Three different iris materials: green, brown, blue. - Each clothing mesh has three variations of the same material: grey, brown and black.
PRESENTATION IMAGES - All preview images are rendered with MentalRay, (Only one photometric light has been used). - Product is ready to render as previews, light and cameras are included in the file. - No composition.