|UV 매핑 됨:||Yes|
|포장되지 않은 자외선:||Yes, non-overlapping|
The model is separated into 2 parts: skull and jaw
Model created in real world size, dimensions
18 cm x 23 cm x 19 cm.
15 cm x 11 cm x 9 cm.
Clean topology and no N-Gons.
This model it is only one object without any subobjects.
This model has non-overlapping lightmap UV. Model unwrapped manually to make most efficient use of the UV space.
The geometry has been triangulated to ensure it shades as accurately as possible in game engines
No extra plugins are needed for this model.
This model contains poles (more than 5 edges that converge to a single vertex.)
High resolution texture included (.targa)
Bace Color (8192 x 8192)
Normal (8192 x 8192)
Ambient occlusion (8192 x 8192)
Roughness (8192 x 8192)
Curvature (8192 x 8192)
Tested in Unreal Engine 4 Tested in Unity Engine No special plugins needed. .obj and .fbx versions exported from 3ds Max 2012. All texture sets were exported at higher resolutions of the necessary resolution for an easier downscale of the texture size(if needed).
Intended for game or real time use, but have enough details to be used as background element, in design visualisation or film. Can be used very well in 3DS Max, Unreal Engine, Unity or any similar softwares.
|| ++ BOUNS ++ ||
The scanned high poly mesh in .obj format and texture in .png
If you have any questions or suggestions on optimizing the model for your individual needs, please contact us directly or through the support service.