A pile of rubble with various debris elements such as rock, concrete, metal, bricks etc
All maps are approximately 2 or 4k Tiffs. If render's are slow you might need to batch convert them to Jpegs and remap the maps.
Asset's created using 3ds Max, Zbrush and substance Painter. Decimated.
Preview images rendered with a single Vray rectangle light and HDRI / dome light. HDRI used was a commercial product, not permitted for redistribution. Exposure set to Physical. No lighting provided, only geometry and maps.