Pack of 10 low-poly subdivision-ready Formula 1 Season 2019 Race Car Collection 3D models with PBR materials (Specular and Metallic workflows), based on the F1 season 2019:
- Toro Rosso Honda STR14 Formula 1 F1 2019 - Mercedes F1 W10 EQ Power+ Formula 1 2019 - Red Formula 1 Race Car 2019 - Grey Cat F1 RB15 Formula 1 2019 - McLaren F1 MCL34 Formula 1 2019 - Haas F1 VF-19 Formula 1 2019 - Williams F1 FW42 Formula 1 2019 - Racing Point F1 RP19 Formula 1 2019 - Renault F1 R.S.19 Formula 1 2019 - Alfa Romeo Sauber F1 C38 Formula 1 2019
Advantages of the models: - Very clean geometry; - The model is maximally optimized for use in 3d games and VR; - Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications; - Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry; - Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything; - The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations; - Divided into functional parts and grouped for easy editing and using in game engines; - The model consists of 34-38 separate objects grouped together. Each of these objects has a simple and understandable name; - UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed; - Specular and Metallic workflow textures included! - 3DS MAX archieve includes separate layers of diffuse texture thus making changes to textures is easy as never. - Compatible with the majority of modern game engines!
Model specifications: Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.
- Overall Polygons count: 273,036 (no n-gons) - Overall Vertices count: 274,027 - Unit Scale: Metric / Centimeters
Materials: A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
Textures (Specular workflow): - Diffuse (4,096 x 4,096 PNG) - NormalMap (4,096 x 4,096 PNG) - Specular (4,096 x 4,096 PNG) - Glossiness (4,096 x 4,096 PNG) - Emissive (4,096 x 4,096 PNG) - Refraction (4,096 x 4,096 PNG) - Ambient Occlusion (4,096 x 4,096 PNG)
Textures (Metallic workflow): - Base Color (4,096 x 4,096 PNG) - NormalMap (4,096 x 4,096 PNG) - Metallic (4,096 x 4,096 PNG) - Roughness (4,096 x 4,096 PNG) - Emissive (4,096 x 4,096 PNG) - Refraction (4,096 x 4,096 PNG) - Ambient Occlusion (4,096 x 4,096 PNG)
Model is available in these formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010) - STL
You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons.