특별 메뉴! 할인

:::
선택한 항목 만. 더 많은 쿠폰보기 내 계정.

시보레 카마로 ZL1 # 9 NASCAR 시즌 2018 3D 모델

GM License
- 공식 라이센스 제품

General Motors has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at GM's sole discretion.

포함 된 형식
Jan 17, 2019
CheckMate Lite 공인
3ds Max 2016 V-Ray 3.30.04
3D Studio
DXF 2010
FBX
OBJ

필요한 파일 형식이 보이지 않습니까?

무료 파일 형식 변환

완전한 자신감

질문 있니? 지금 우리와 채팅하십시오.

실시간 채팅 24/7
3D 모델 명세서
제품 ID:1324802
게시 됨:
기하학:Polygonal Quads/Tris
다각형:16,894
정점들:16,372
텍스처:Yes
기재:Yes
리깅:No
애니메이션:No
UV 매핑 됨:Yes
포장되지 않은 자외선:Yes, non-overlapping
예술가
TurboSquid 회원 가입일 July 2008
현재 판매 중 525 제작품
업적:
제품 등급
등급 없음
카테고리

법적 고지: 이 모델, 포함하는 브랜드 "3m", "nascar" 과 "goodyear",에 표시된 지적 재산권은 원래 저작권 보유자와 관련이 없거나 보증 대상이 아닙니다.

기술
Low-poly subdivision-ready 3D model of Chevrolet Camaro ZL1 #9 NASCAR Season 2018 with PBR materials (Specular and Metallic workflows). Race car was fielded by Hendrick Motorsports team under No.9 and driven by Chase Elliott in the season 2018.

Advantages of the model:

- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 21 separate objects grouped together. Each of these objects has a simple and understandable name;
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.

- Polygons count: 16,824 (no n-gons)
    Subdivision 1 polygons count: 126,068
    Subdivision 2 polygons count: 504,272
- Vertices count: 16,372
- Unit Scale: Metric / Centimeters


Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- DX NormalMap (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)

Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- GL NormalMap (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Opacity (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)

Model available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)


You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
관련 상품
아티스트 별 제품 더보기