LowPoly Style animated forest kit! Ideal for stylized presentations or games. Created with 3ds Max 2014, easy to export to any software that supports FBX or OBJ.
TIP: Skeleton-free single objects that you can use with 3ds Max Object Paint tool!
Suitable for Low Poly concept designs, presentations, animation, explaining videos and Architectural Visualizations.
|| CONCEPT & DESIGN ||
Trees and plants have been created in the popular and convenient LowPoly style, simple flat lowpoly style but with a bit more details than usual. No more that boring static trees these are subtly and nicely animated. These are original design and creation by the author based on its own knowledge and research.
|| SPECS ||
A single tree or plant object has about 400 polygons. The full set of 40 models sums 16,848 polygons.
This model is not intended for mesh subdivision from its original concept but you can experiment for achieving new effects.
Units system is: 1 unit = 1 cm. Modeled with real world size approximation.
The material is standard with a diffuse color.
The main file is currently using Default Scanline but can be easily switched to any renderer.
|| SETUP ||
What makes these models unique is the 'Skeleton-Free' morph animation. They are animated using only morph targets, this way you can handle them very easy, cloning and transforming without the hassles of typical rigs that use bones and skins, or more often you get the trees as static mesh.
Each model is a single Editable Poly mesh with a Morpher modifier with about 3-5 morph targets.
All animation are loopable and infinite! Looping at 120 frames at 30fps.
I call these models 'Drag&Drop animated Trees' because you only need to drag and drop them wherever you want and forget.
|| FILE FORMATS ||
- The main native 3ds Max 2014 file include all 40 models in a single scene. - The FBXs ZIP archive contains all animated models as separated files. - The OBJs ZIP archive contains all models as separated files, BUT without animation!
|| REAL-TIME ||
- Importing the FBXs into Unity 5 was tested and works fine with animation. - Importing FBXs into UE4 shows a known issue with smoothing groups: If you import as static the models looks nice with flat polygons, but if you import with animation then the mesh surface look smooth.
Purchase and Enjoy! Any questions please contact via support.