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스텐 마크 II 3D 모델

$59
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- 광고 문안 사용 허용
장시간 사용시 공간이 필요할 수 있습니다
이 모델 , 포함하는 상표 "bae systems",에 표시된 지적 재산권은 원래 저작권 보유자와 관련이 없거나 보증 대상이 아닙니다. 이 제품의 광고 문안 사용은 허용되지만 다른 용도 (예 : 컴퓨터 게임)에는 제 3 자의 지적 재산권 소유자로부터 법적 허가가 필요할 수 있습니다. 자세히 알아보기 .
포함 된 형식
3ds Max 2016 Default Scanline
FBX
OBJ
Textures for Unity 5
Textures for Unreal Engine 4
Specular/Gloss PBR Textures
Additional Support Textures - UV Template/Color ID
sten_substancepainter.zip
Substance Painter 2 Texture Source File
sten_bake.zip
High Poly/Baking Scene and Models

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3D 모델 명세서
제품 ID:664230
게시 됨:
기하학:Polygonal Quads/Tris
다각형:20,738
정점들:20,258
텍스처:Yes
기재:Yes
리깅:No
애니메이션:No
UV 매핑 됨:Yes
포장되지 않은 자외선:Yes, non-overlapping
예술가
TurboSquid 회원 가입일 January 2009
현재 판매 중 283 제작품
업적:
제품 등급
등급 없음
카테고리

법적 고지: 이 모델, 포함하는 상표 "bae systems",에 표시된 지적 재산권은 원래 저작권 보유자와 관련이 없거나 보증 대상이 아닙니다.

기술
Sten Mark II Submachine Gun is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.


||SPECS||

Low Poly Model

The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy:

-sten
    -bolt
    -fire_selector
    -magazine
         -bullets 00-31*
         -magazine_follower
    -magazine_catch
    -magazine_catch_spring
    -recoil_spring
    -tube_rear

*There are 32 bullets in the magazine in the 3ds Max version. I have exported magazines with no bullets as well as another version with the uppermost 3 bullets in the magazine.

|| Geometry ||

Geometry count:

Sten:
-19389 tris
-10562 polys
-9986 verts

9mm Cartridge:
-616 tris
-318 polys
-321 verts

The 9mm cartridge model is made so that you can delete the bullet, leaving just the shell. This could be useful if you want to have ejected shell effects.

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Weapon Dimensions: 30.3'' x 12.4'' x 8''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine 5
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

Sten: 2048x2048 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps

.9mm Cartridge: 256x256 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps

There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.

Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped

The textures were made with Substance Painter 2. The source files are available upon purchase.

I have exported specialized texture maps for Unreal Engine 4 and Unity 5. See the extra downloads section for those textures and instructions on using them.

There is another extra download for additional texture maps, which includes UV template, curvature, color ID, position, thickness and world space normal maps. These could be helpful for editing the textures if you don''t have Substance Painter 2.


++ BONUS ++

The high poly, cage and exploded low poly meshes used to bake texture maps are also available for download.


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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