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토끼 크림 (ANIMATED) (FUR) 3D 모델

$799
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로열티 무료 라이센스
- 모든 확장 용도
포함 된 형식
Jan 3, 2013
CheckMate Pro 공인
Maya 2011ma/mb mental ray

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3D 모델 명세서
제품 ID:709246
게시 됨:
기하학:Polygonal Quads/Tris
다각형:6,850
정점들:6,821
텍스처:Yes
기재:Yes
리깅:Yes
애니메이션:Yes
UV 매핑 됨:Yes
포장되지 않은 자외선:Yes, non-overlapping
예술가
TurboSquid 회원 가입일 September 2005
현재 판매 중 411 제작품
업적:
제품 등급
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기술
High Detailed Realistic Rabbit (cream variant) ;FULLY RIGGED and ANIMATED, UV mapped and smoothable, made with Maya - Shave and A Haircut for fur (see the bottom of the page for further information).
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This model has been modeled with a clean topology based on quads and loops.It is RIGGED, ANIMATED and smoothable.
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Eyeballs, teeth, tongue are included and modeled separately
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The model is provided with an high resolution (4k) texture (.TGA)

This pack includes all the following formats:

.mb (maya 2011 binary)
.ma (maya 2011 ascii)

The Maya 2011 formats are ready to render exactly as you see above with MentalRay and Shave and A Haircut settings.
The Maya 2011 formats are set with the '3' button for the geometry approximation preview and render.

Maya2011(ma/mb) polycount (quads) (including eyeballs/teeth/tongue): 6850

***********************
SHAVE AND A HAIRCUT NOTES:
The Fur is made with Shave and A Haircut for Maya 2011 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 5 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single pentium quadcore with 8 gigs ram)
--4 different hair systems for a total of 430k hair primitives.
The Shave and Haircut Fur is included in each MAYA 2011 format (ma/mb).
Hair curves created by hair primitives are included (maya 2011 .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.
*Please always use an updated Shave and a haircut release to avoid rendering issues.
The model is provided in the standard pose
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RIG AND ANIMATION NOTES:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.-
Ears and jaw have controls.
2 animation sets have been included in separate maya files (referenced to the main rig) to make them easier to use:
-run- 20 frames - loop
-sniff- 100 frames

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NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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