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회색 늑대 (2) (FUR) 3D 모델

$249
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로열티 무료 라이센스
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- 모든 확장 용도
포함 된 형식
3ds Max 2013 V-Ray 2.3
FBX 2013
OBJ 2013

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3D 모델 명세서
제품 ID:976172
게시 됨:
기하학:Polygonal
다각형:10,005
정점들:9,665
텍스처:Yes
기재:Yes
리깅:No
애니메이션:No
UV 매핑 됨:Yes
포장되지 않은 자외선:Mixed
예술가
TurboSquid 회원 가입일 December 2009
현재 판매 중 612 제작품
업적:
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기술
High Detailed Photorealistic Gray Wolf(2)(FUR).
Modeling in 3ds max 2013 and rendered with Vray 2.3.
*********************************************

The .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 70 cm. on the sholder.
Teeth,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2013.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 450 000 hairs.
There is 5 hair and fur nodes.


*********************************************

gray_wolf_2_FUR_max.zip contain 2 .max files:

01.gray_wolf_FUR_max.max - the preview images.The model in skin pose.Ready for rigging.With FUR.
Vray renderer 2.3 setup and materials.Includes Vray-materials.

02.gray_wolf_FUR_spline_curves.max - 'hair and fur spline curves' created by the hair and fur modifier
There is 5 spline curves sets - for the head,legs,body,side_head,ears

********************************************************

textures:

gray_wolf_body_bump_map.jpg (4096x4096)
gray_wolf_body_color_map.jpg(4096x4096)
gray_wolf_body_reflection_map.jpg(4096x4096)
gray_walf_eye.jpg(900x900)
gray_walf_teeth_base_color.jpg (1024x1024)
gray_walf_teeth_base_reflection.jpg (1024x1024)
gray_walf_tongue.jpg (1024x1024)

********************
Gray Wolf body:
Vertices :4672
Polygons :4662

Total Gray Wolf:
Vertices :9665
Polygons :10005

********************


NOTE: Vray is required for the Max scene.

The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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