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용 3D 모델

형식
원주민
3ds Max 2016  |  Default Scanline 2016
3ds Max 2013  |  Default Scanline 2013
3ds Max 2016  |  Default Scanline 2016
Other textures
FBX 2014
Other marmoset
Other info
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3D 모델 명세서
30,716 다각형
20,116 정점들
Polygonal Quads/Tris 기하학
텍스처
기재
UV 매핑 됨
Mixed 포장되지 않은 자외선
리깅
제품 ID: 1042527
2014 이후 43 제품
6

질문 있니? 지금 우리와 채팅하십시오.

연중 무휴 라이브 채팅
This is Qualitative 3d model of DRAGON that can be used in Animation/Films/Games.

as info:
I added the rock (where dragon sitting on) inside the package, so you can use it or delete if you want. The rock/stone itself only act as a background 3d element so its not prepared to be lowpoly.

---------------------------------------------------------------

Animation:
Dragon is rigged with 3dsmax biped and can handle handmade and motion capture animation in BIP format.

----------------------------------------------------------------
Dragon has 4 LOD levels (Resolutions)

All LODS are skinned and uses same textures

LOD 1 (original)
Polys 30.716
Verts 20116

LOD 2 (triangulated)
Polys 28.995
Verts 15.058

LOD 3 (triangulated)
Polys 14.245
Verts 7529

LOD 4 (triangulated)
Polys 5.614
Verts 3.012

--------------------------------------------------------------

--Textures Dragon--

Resolution 4096x4096px in TGA Format

Color (Albedo)
Roughness/Glossiness
Height
Metallness
Normal
Displacement
AO
Subsurface SSS mask (Grey)


--Textures Stone--

Resolution 4096x4096px in TGA Format

Color (Albedo)
Roughness/Glossiness
Height
Metallness
Normal ( flip green channel if using opengl/directx )
AO

------------------------------------------------------------------------

PBR READY!!!

Character was rendered in Marmoset Toolbag with new
Metalness/Glos Workflow that actually become the industry standard.

Textures supports PBR (Physical Based Rendering Shaders)

Marmoset Toolbag 2 scene Included!

---------------------------------------------------------------------------

Info:

If you need to use Specular-Gloss Texture workflow you can easy and fast convert existing textures inside package to it by using pbr conversion - Documentation info inside this package.

--------------------------------------------------------------------------

--Package--

3dsmax 2013-2016 with dragon sitting on stone(default shader)

3dsmax 2013-2016 with dragon in t-pose(default shader)

marmoset scene - shaded dragon on stone

FBX 2014 - dragon in t-pose

------------------------------------------------------------------------
If you like you can click on my name to see all my characters.
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