- Native and Optimized for Max 2017. - Maya conversion. - Clean FBX and OBJ interchange. - All quads topology. - Unwrapped with 2048x2048 maps. - Clean naming (for meshes, textures, shaders). - Low-Mid Poly Subdvision ready. - Game and Cartoon friendly. - Ready to import into Unity.
- Rendering Setting and Lightning not included. - Each mesh is about 2K quads. - Rig is through pivot point rotation of the lid.