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2016 시보레 카마로 (낮은 인테리어) 3D 모델

GM License
- 공식 라이센스 제품

General Motors has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at GM's sole discretion.

포함 된 형식
May 10, 2016
CheckMate Lite 공인
3ds Max 2010 V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.6 Default Scanline
3ds Max 2010 Default Scanline
Maya 2011 Maya Software
3D Studio
FBX
OBJ

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3D 모델 명세서
제품 ID:1026642
게시 됨:
기하학:Polygonal Quads/Tris
다각형:91,577
정점들:101,054
텍스처:Yes
기재:Yes
리깅:No
애니메이션:No
UV 매핑 됨:Yes
포장되지 않은 자외선:Mixed
예술가
TurboSquid 회원 가입일 October 2005
현재 판매 중 357 제작품
업적:
제품 등급
2 제출 된 등급
카테고리

법적 고지: 이 모델, 포함하는 상표 "pirelli",에 표시된 지적 재산권은 원래 저작권 보유자와 관련이 없거나 보증 대상이 아닙니다.

기술
High detailed 3D model of 2016 Chevrolet Camaro with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 3 textures, which have the same resolution 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       no MeshSmooth: 91,577 faces and 101,054 vertices
       MeshSmooth level 1: 365,776 faces and 385,020 vertices
       MeshSmooth level 2: 1,463,104 faces and 1,501,350 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       low: 91,577 faces and 101,054 vertices
       medium: 365,776 faces and 385,020 vertices
       high: 1,463,104 faces and 1,501,350 vertices

   - .lwo and .c4d formats (3 files included for each format):
       low: 91,577 faces and 101,052 vertices
       medium: 365,776 faces and 384,932 vertices
       high: 1,463,104 faces and 1,501,316 vertices

   - .3ds format (3 files included):
       low: 182,622 faces and 139,556 vertices
       medium: 731,552 faces and 460,259 vertices
       high: 2,926,208 faces and 1,676,600 vertices
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