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라이온 (3) (애니메이션) (모피) 3D 모델

Nov 17, 2015
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원주민
Maya 2015  |  mental ray
Maya 2014  |  mental ray
3D 모델 명세서
33,602 다각형
33,871 정점들
Polygonal Quads only 기하학
텍스처
기재
UV 매핑 됨
non-overlapping 포장되지 않은 자외선
리깅
애니메이션
제품 ID: 971389
2005 이후 425 제품

질문 있니? 지금 우리와 채팅하십시오.

연중 무휴 라이브 채팅
High Detailed Photorealistic Lion; FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.


This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for MentalRay renderer.
(Ready to render exactly as you see above)

- eyes, corneas, gum, teeth and tongue are modeled separately.

The model is provided in both the default rigging pose and signature/preview pose, in separate maya files.


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--9 High resolution textures (main color maps are .tga):


-color.tga (8192x8192)

-Specular.jpg (8192x8192)

-bump.jpg (8192x8192)


-mouthColor.tga (2048x2048)

-mouthSpecular.jpg (2048x2048)

-mouthNormal.jpg (2048x2048)


-eyeColor.tga (2048x2048)

-eyeSpecular.jpg (2048x2048)

-eyeBump.jpg (2048x2048)


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Formats included:

.mb (maya 2014 binary)
.ma (maya 2014 ascii)
.mb (maya 2015 binary)
.ma (maya 2015 ascii)

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Two mesh resolutions included in each format - Polycount (quads):


lowpoly lion: 7612
highpoly lion: 30450

eyeballs/corneas: 384
gum: 498
teeth: 2056
tongue:214

background plane: 1



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SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2014 or Maya 2015 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
--13 different hair systems for a total of about 2 mil. hairs.
The Shave and Haircut Fur is included in each MAYA format (2014 ma/mb - 2015 ma/mb).



* The actual files have been created with Shave and a haircut 9.0
** Please always use an updated Shave and a haircut release to avoid rendering issues.


RIG & ANIMATION NOTES:

This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.
The 'roar' morph is included and attached via blendshape to the head control.

5 fully editable animation sets have been included in maya files 2014 and 2015 (referenced to the main rig) to make them easier to use and edit:

-walk (38 frames - loopable)
-run (18 frames - loopable)
-walk/Attitude (195 frames)
-walk/Roar (115 frames -loopable)
-mgm style (115 frames -loopable)

You can download the animations sample videos in the webpage preview section (right side of the page)


OTHER NOTES:

-The model is provided in the standard rigging pose.
-The signature preview pose is also included in separate maya files.


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NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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