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일반 스포츠 쿠페 3D 모델

$159
또는
로열티 무료 라이센스
- 모든 확장 용도
포함 된 형식
3ds Max 2010 Default Scanline
Cinema 4D R13 Default Scanline
Lightwave 6.0 Default Scanline
Maya 2010 Default Scanline
3D Studio
FBX
OBJ

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3D 모델 명세서
제품 ID:1409042
게시 됨:
기하학:Subdivision
다각형:700,887
정점들:451,939
텍스처:Yes
기재:Yes
리깅:No
애니메이션:Yes
UV 매핑 됨:Yes
포장되지 않은 자외선:Mixed
예술가
TurboSquid 회원 가입일 May 2002
현재 판매 중 254 제작품
업적:
제품 등급
등급 없음
기술
Accurate very high definition Generic Sport Coupe model with highly detailed interior fully textured. Headlights and taillights are modelled, doors and trunk lid can be opened. The model includes modelled tires.

Most parts of the model have been created as SubDivision/TurboSmooth surface. This means using the 3dSMax or the Maya 2013 version you can change the resolution/smoothness of the surface very easy.
If you import the lowest resolution of the .obj .fbx or .lwo version into a 3D Software that supports SubDivision surfaces you can also change the resolution/smoothness of the surface very easy. The base version of the model which is not smoothed has o poly count of 700887 polygons.

For other software packages that do not support SubDivision surfaces the model is available in 2 different resolutions ranging from 700887 to 2642964 polygons.

3ds Max 2010 / 3ds Max 2013 Format:
TurboSmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set TurboSmooth to select the SubD objects and the Named Selection Set interior for the interior. The doors and the trunk lid are animated.
3ds Max 2010 version has standard 3ds Max materials applied.
3ds Max 2013 version has VRay materials applied.

Maya 2013 Format:
A selection set for all SubDivision surface parts is included so you can change the resolution easily.
A display layer for the interior is included so you can hide it easily if needed.

Maya 2010/ FBX/ Cinema 4D R13/ Lwo 6.0 / Obj/ 3ds Format:
In 2 different resolutions. Interior and exterior are saved separately so you can use the car also without the interior.

Previews rendered in 3ds Max using VRay.
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