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포뮬러 E 시즌 2019 2020 경주 용 자동차 컬렉션 3D 모델

3D 모델 라이센스: 표준    업그레이드 라이센스
형식
원주민
3ds Max 2016  |  V-Ray 3.30.04
Cinema 4D R18  |  Arnold 5.3.1.1
Cinema 4D R18  |  Advanced Render
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
3D Studio
DXF 2016
FBX
OBJ
STL
3D 모델 명세서
278,942 다각형
282,691 정점들
Polygonal Quads/Tris 기하학
텍스처
기재
UV 매핑 됨
non-overlapping 포장되지 않은 자외선
제품 ID: 1480762
2008 이후 663 제품
161
308
160

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연중 무휴 라이브 채팅
Pack of 12 low-poly subdivision-ready Formula E Season 2019 2020 race car 3D models with PBR materials (Specular and Metallic workflows). Race Car Collection is based on the Formula E season 2019-2020 (which utilizes Spark SRT05E, also known as Spark Gen2, chassis) and consists of these 3D models:
- Mahindra Racing Formula E
- GEOX Dragon Formula E
- NIO 333 Formula E
- ROKiT Venturi Racing Formula E
- Virgin Racing Formula E
- Porsche Formula E
- DS Techeetah Formula E
- Mercedes-Benz Formula E
- Panasonic Jaguar Racing Formula E
- Audi Sport ABT Schaeffler Formula E
- Andretti Motorsport Formula E
- Nissan e.dams Formula E

Advantages of the models:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 30 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- 3DS MAX archieve includes separate layers of diffuse texture thus making changes to textures is easy.
- Compatible with the majority of modern game engines!

Model specifications:
Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.

- Overall Polygons: 278,942; ~23k each model.
- Overall Vertices: 282,691; ~23k each model.
- Unit Scale: Metric / Centimeters

Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular (4,096 x 4,096 PNG)
- Glossiness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Textures (Metallic workflow):
- Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Metallic (4,096 x 4,096 PNG)
- Roughness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Model is available in the formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- STL
- Cinema 4D R18 Arnold
- Cinema 4D R18 Advanced Render
- Maya 2017 Arnold
- Maya 2015 Mentalray
- Maya 2015 Vray

You will find 3 versions of the model in every archive file except 3DS format: the original one and two modes
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