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브라운 베어 (2) (RIG) (모피) 3D 모델

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포함 된 형식
Oct 15, 2018
CheckMate Pro 공인
Maya 2018 Arnold

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Previews

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3D 모델 명세서
제품 ID:1332695
게시 됨:
기하학:Polygonal Quads only
다각형:11,482
정점들:11,574
텍스처:Yes
기재:Yes
리깅:Yes
애니메이션:No
UV 매핑 됨:Yes
포장되지 않은 자외선:Yes, non-overlapping
예술가
TurboSquid 회원 가입일 September 2005
현재 판매 중 406 제작품
업적:
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기술
High Detailed Photorealistic Brown Bear; FULLY RIGGED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
- eyes, corneas, gum/teeth and tongue are modeled separately.
The model is provided in the default RIG pose (rigged) and the signature/preview poses (referenced to the main rig), in separate maya files.
--------------------
--11 High resolution textures::
-color.bmp(8192x8192)-bump.jpg(8192x8192)-specular.jpg(8192x8192)-displacement.tif(8192x8192)-furClumps.jpg(8192x8192)-furCut.jpg(8192x8192)
-furDensity.jpg(8192x8192)-furKink.jpg(8192x8192)-furSpec.jpg(8192x8192)-furThickness.jpg(8192x8192)-hdr.HDR(3200x1600)
-----------------------
Measurement units: centimeters
-------------------------
Formats included:
-Maya 2018-
BrownBearRigMaya2018Shave96.ma - default RIG (maya 2018 ascii)
signaturePose.ma- signature/preview pose - referenced to the main rig - (maya 2018 ascii)
hairCurvesExportedMaya2018.ma - hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)
-Fbx-
hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.
----------------------
Polycount (quads):
Bear main mesh: 8276
eyeballs/corneas: 224
gum-teeth: 2778
tongue: 204
background plane: 1
***********************
RIG NOTE:
The rig is completely flexible and has smart Ctrls, for good deformations.
Below are some features of the rig:

Right Click Menu
Mirror pose for selected Ctrl
Space Switching
IKFK Controller
Auto Clavicle
Global Scale
Stretch Arm/Leg
Elbow/Knee Pin
Bendy Arm/Leg
FootRoll with options IK+FK Spine with smart Controller
Squeeze+Squash Spine
Colored Ctrls.
And more..
----------------------
SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 4 minutes for a 1480x800 frame)
--3 different hair systems for a total of about 2.5 mil. hairs.

Included: Exported hair curves created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.6
** Please always use an updated Shave and a haircut release to avoid rendering issues.
ARNOLD RENDERER NOTE:
* The actual rendering settings (AA=4) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.
** Arnold release used:
-MtoA 3.0.0.2
-Arnold core 5.1.0.1
OTHER NOTES:
-The model is provided in the standard RIG pose.
-The signature preview pose is also included in a separate maya file.
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