Art Deco style classical master bedroom in contemporary colors. It may be easily modified/adjusted, because it's lightweight, and done in the smartest way possible - retaining all the essential modifiers (Symmetry, TurboSmooth, Shell, UVW Map etc). The goal was to create a very stylish, classical and comfortable luxury bedroom interior that can be useful for some elite residential/hotel projects, using only simple, rational and easily modifiable materials and objects.
Rendering in 2736x1440p on a mid-range CPU takes under 1 hour in Bucket mode (or 20+ minutes in progressive mode with Embree setting 'on').
The room dimensions are 12x8m, the ceiling height is 372cm with 27cm drop (false ceiling is at 345cm height).
All the texture files, xRef plants, and IES lights definition are inside of the RAR archive. The main scene is 708,725 polys with all Smooth/Symmetry/Lathe/Shell modifiers 'on'. Withouth them, the real amount of polygons is 485,366 (counting all instances, and with all the Lathe/Extrude/Bevel/BevelProfile 'on'). Max 2013 file size is 1,308 kB only - because instances/symmetry/non-collapsed geometry were used whenever possible. Hence the rendering time is only 9 minutes (can be about 20 minutes on i3).
Note: almost no post-processing has been done in a raster editor. The included pictures are practically what you will see after rendering without PS enhancing.
All asset/textures paths have been stripped, so the supporting files must be in the same folder as the scene file.